INTERACTIVE DEMOS
Get a feel for the ideas.
Match image features, shape fractals, bend space, or draw a request for the renderer. Explore the motion and the methods behind the results.
Create and match
Feature matching
Hover or tap anywhere on the left image.
SLIDE 28Fractal Studio
One scene from the generator, rendered by the real pipeline, with one constant swept while camera, lighting, textures and placement stay fixed.
SLIDE 28Warps & deformation
The generator bends space with a sum of four 3-D sinusoids.
LIVE RENDERMotion Sketch · live render
Draw arrows. Get a rendered image pair and pixel labels.
Explore motion
Motion fingerprints
Tap a dataset and watch its fingerprint form: 6,000 of its own annotated flow vectors, drawn one by one as streaks (hue = direction, length = magnitude).
SLIDE 16Direction matters
Drag the orange source cluster.
SLIDE 27Coverage wheels
Pick a training set and a positional cell.
SLIDE 32Dataset UMAPs
Where does each addition land? Choose a training set, compare its additions, and inspect the motion represented by individual pairs..
SLIDE 34Where the mass goes
Three rows on one axis of the coverage table: what the training set has, what it lacks below the 5% floor (the gap), and what each arm actually added.
SLIDE 17Transfer explorer
Every trained model on every benchmark.
Inside the pipelines
Token translation stages
Step through the three stages.
SLIDE 11Image translation
Pick a direction and step through the test set.
SLIDE 4Rendered supervision
Step along the lineage.
SLIDE 20Kubric appearance & motion
Twenty training sources from the same scenes: four appearance variants × five camera-motion magnitudes.
SLIDE 28Pharmacist round trips
A request goes in as a bag of motion vectors; the pharmacist emits a scene; the generator renders it with exact labels.
SLIDE 28Set-loss puzzle
The model predicts a set of objects.