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Interactive demos/Fractal Studio
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Fractal Studio
One scene from the generator, rendered by the real pipeline, with one constant swept while camera, lighting, textures and placement stay fixed. Drag the slider or press play.
Generator render
power
Every frame is the actual generator: GLSL raymarchers for the signed-distance objects (a Mandelbulb terrain, quaternion Julia sets, a noise-bumped sphere), depth-merged, then painted with per-object 3-D Worley textures, Phong shading and fog over a flat HSV background. Labels come free: two camera angles of one scene are matched by 3-D surface coordinate, so occlusion handles itself and every flow vector is exact. The generator draws the Mandelbulb power from U(1.5, 4), a Julia constant from a curvature prior, four lattice placements and two camera angles per pair, about 0.2 s of rendering per pair.